I’m proud to announce that we have three new islands in Condensation Land: Temple (secondlife://condensationland.com:9000:Temple), AngelicoMiguelis (secondlife://condensationland.com:9000:AngelicoMiguelis) and Conceptior (secondlife://condensationland.com:9000:Conceptior).
In this long overdue post, I introduce “Mirror Worlds”, an eternal (I will explain what I understand by ‘eternal’ in a minute) art exhibition located in the Opensim-based, hypergrid accesible, Condensation Land grid. The exhibition features pictures from Florence Babenco, Monika Finchy, Shoshisn Shilova, and Senna (SennaSpirit) Coronet, and from the Condensation Land residents Ludmilla Writer, Mikil Tiki and myself. Shoshisn also has contributed several of her wonderful sculptures for the exhibition.
Art exhibitions of all sorts are very common in Second Life, but unfortunately they are more unusual in the Opensim-based worlds — and, in case they exist at all, they get little or no publicity. Which is a real pity, because, contrary to the general lack of content for avatar clothing and embellishment in Opensim, for example, there is nothing which prevents Opensim-based worlds from hosting beautiful exhibitions. Nobody will ask where did you take a picture, after all — and texture uploads can’t be cheaper :-)
In this post I’ll present the exhibition and explain some of its more unusual features. I’ll also describe some of the difficulties that I encountered in my work as an amateur curator — some of these difficulties may be due to my inexperience at the task, but I think that the other ones may help as a diagnosis of some problems the Opensim movement is facing. Read more »
[Update 20091216: ZOE v 0.1 has been released. You'll find a manual and the download link here.]
…and some filtering too
Opensim Archives (OARs) are nowadays the standard tool to share and interchange full Opensim regions. Justin Clark-Casey, the core Opensim developer in charge of OARs, has lately added merge functionality to the loading of OARs. This means that you can merge (i.e., add) the contents of an OAR file to an existing region, without deleting its contents. This opens a plethora of interesting possibilities, but it also is the source of a lot of new problems. What if I’m very interested in merging an OAR with one of my existing regions, but I’d prefer the new contents to be placed differently from their original position? For example, I can be given an airboxed level at 1000 meters, but I might want to put it at 2000 m (for example, because I already have contents at 1000 m). Or I might be interested in an OAR with (say) some nice palace and gardens, but it’s located in the NE corner of the sim and I’d like to install it in the SW part of the sim.
At present, the “load oar” command does not allow for this kind of transformations. Indeed, it’s debatable whether Opensim should include code for this kind of application at all, or whether such manipulations should better be handled offline.
In this article I present a very simple (and highly experimental) OAR manipulation tool called ZOE (for Zonja’s Oar Editor :-)) that implements some very basic forms of filtering, relocation and rotation for OARs as a whole.
At the end of June 2009 I was interviewed by Alyne Dagger for the online magazine Bad Girls Magazine (BG Magazine). The interview was planned around may, and I received a draft questionnaire by email at the end of June. I wrote a first working draft with my replies, and we interchanged some emails until we both were satisfied with the results. Working with Alyne was fantastically easy, and the interview, first appeared on the portuguese edition of BG Magazine, no. 19, and later in the english edition, no. 19, was very nicely presented; big thanks to Alyne for her wonderful, careful work :-) I reproduce the interview here in its entirety, with permission. Text in italics is from BG Magazine, while my replies use a normal font; image subtitles, when present, are also from BG magazine. The images are all mine; some of them where proposed by me, and some of them were chosen by the interviewer.
Most of the material covered in the interview can also be found here and here, but the presentation is different — being in an interview format, the reading is probably more agile. You’ll also find two arguments about why Second Life cannot scale; these were previously published, in a similar form, as comments on other people’s blogs.
When speaking about virtual worlds, two months are like two years in RL. That’s why I include, at the end of the post, a small section with some corrective remarks; these were not part of the original interview.
HERALD OF DIGITAL FREEDOM
Intense and passionate in every project she’s got herself involved, ZONJA CAPALINI was a mix between muse and investor of the Metaverse when the Openspaces crisis blew up in 2008.
Revolted, she’s began to try to revert the price policy through mobilization and protest, but seeing doesn’t worry with the investors and residents like her, she went to the fight and had searched for solutions for her business in other metaverses, before to begin her own grid, using the Opensim as a tool.
She tells us with exclusivity how was this painful process which can have opened horizons and frontiers for the age of the free metaverses.
BG Magazine: How did you come to SL and what you did in your first SL year?
Zonja Capalini: I was captured, as many other people were, by the hype about Second Life at the end of 2006 and the beginning of 2007. I first created an avatar in december of 2006, but I had some difficulties with it and did never log in. Zonja first rezzed on february the first, 2007. It was a pure adventure. Complete immersion from the first second.
At the time the process was more complicated than it is today, and it was almost not localized. I spent several days at Orientation Island, then Help Island, until I found a way to get to the mainland. I first teleported into a german-speaking infohub (all europeans seemed to be routed to that hub at the moment), and started to socialize.
I was feeling awkward, was very shy, and besides I didn’t control my avie properly, I was crashing against all the walls I found, flying unexpectedly, etc. — as everybody else. I had the impression to have landed in the recovery area of a hospital specialized in brain injuries :-)
One of my main customers is a company dedicated, amongst other things, to education.
I saw that LL was announcing voice in SL, and I thought that creating a campus for that company in SL could be a great way to allow them to have students from all over the world. I talked to the executives of the company and showed them SL, and they agreed that it looked as an interesting platform to evaluate. So that from the beginning my SL experience was dual: on the one hand I was living my own second life, experiencing the universe as a “resident”; on the other hand, I was learning to master SL as a technological platform.
The Openspace fiasco
In case you’ve not read the post, let me make a quick summary: I work for a company which we will call “C”; C owned a standard sim C1 and three openspaces C2, C3 and C4; at the same time, I was the owner of the Condensation Land archipielago (the Condensation Land, Condensation North, Condensation Beach., Condensation South and Condensation Southwest sims); all the islands were Openspaces, except Condensation Land. When the unjustifiable increase of 66% in the price of Openspaces was announced, C’s executives asked me to start researching for an alternative to Second Life, because they had lost their confidence in Linden Lab. I was also forced to look elsewhere for my own islands, because most of my tenants were not able to afford the price increase, got fed up, and left Second Life.
In this post I’ll describe the alternatives that were considered, the decisions that were taken, and what we learned in the process. Although the experience has been bitter in many aspects (having to abandon land which you have carefully created and helped to make beautiful is awful; Second Life customer service is a disaster; etc), the final results are quite interesting. I’ve though to share them, in case somebody can find them of interest and profit from our experience.